New Passo a Passo Mapa Para The First Berserker: Khazan
New Passo a Passo Mapa Para The First Berserker: Khazan
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Enquanto o personagem parece aceitar seu destino ingrato, espíritos por guerreiros mortos veem em seu corpo este meio ideal para cumprir seus próprios objetivos.
A gameplay parece bem a por Nioh, ao ponto de quase parecer 1 sucessor espiritual do game. Khazan tem acesso a 3 ESPÉCIES de armas: lança, espada Enorme e empunhadura dupla com espada e machado, usando cada uma dessas armas tendo sua própria árvore do habilidades onde o jogador consegue montar builds completamente variados de modo a o mesmo Espécie por arma.
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O game reinventa elementos centrais do universo por Dungeon & Fighter com uma Jeito ousada e texturas realistas para criar uma experiência visual envolvente.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Enquanto é normal de que jogos do estilo soulslike tenham “muros” de modo a testar a habilidade Destes jogadores, demorou um bom tempo até que outro inimigo exigisse tanto quanto o terceiro chefe do game.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
Don't get me wrong; the combat is still very well designed, and 90% of The First Berserker: Khazan missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
Khazan conta usando batalhas impressionantes contra inimigos e chefes desafiadores utilizando padrões de ataque, fraquezas e habilidades variados. Essas batalhas exigem qual o jogador se adapte e aprenda rapidamente, desenvolvendo estratfoigias, 1 timing preciso e uma compreensãeste profunda do sistema por combate.
Embora desafiador de modo a jogadores hardcore, os dois níveis do dificuldade e a variedade por mecânicas de combate e habilidades tornam o game conseguível para jogadores do todos ESTES níveis.
Isso faz parecer qual parte do progresso foi jogado no lixo e honestamente não entendi tal decisãeste por “resetar” certas coisas do mapa após sair dele.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.